Cartoon-like Avatar Generation Using Facial Component Matching
نویسندگان
چکیده
Nowadays, avatars are widely used in games and Internet environments. Especially, video game consoles such as Wii (Nintendo) use avatars for representing the user's alter ego. There are several ways to generate avatars. Most existing games or Internet services provide manual systems for generating avatars. Many researchers have suggested automatic avatar generation methods, most of which generate avatars by simplifying images using non-photorealistic rendering techniques. In this research, we suggest an example-based method that generates avatars by first matching the most similar avatar components for each facial feature and compositing them. We built a system that generates an avatar which is similar to the input front-view photograph by matching each facial feature to the corresponding feature of the avatar. The system first extracts six facial features from the input image: 2 eyes, 2 eyebrows, a mouth, and a face outline. Then it matches them to the corresponding avatar components using graph similarity and Hausdorff distance. Finally, the system generates an avatar by compositing the most similar components. We have also experimented on the effectiveness of our approach, and the results show that our system generates avatars which successfully represent their corresponding photographs.
منابع مشابه
Avatar Generation Using Facial Component Matching
Nowadays, avatars are widely used in games and Internet environments. Especially, video game consoles such as Wii (Nintendo) use avatars for representing the user's alter ego. Many researchers have suggested automatic avatar generation methods, most of which generate avatars by simplifying images using non-photorealistic rendering techniques. In this paper, we suggest an example-based method fo...
متن کاملA Nonlinear Grayscale Morphological and Unsupervised method for Human Facial Synthesis Based on an Example Image
Human facial generation of example image is used as a requirement for biometric applications for the purpose of identifying individuals. In this paper, face generation consists of three main steps. In the first step, detection of significant lines and edges of the example image are carried out using nonlinear grayscale morphology. Then, hair areas are identified from the face of sample. The fin...
متن کاملExigent: An Automatic Avatar Generation System
Avatars are pervasive in video games and virtual worlds. The automatic generation of these avatar promises to reduce player effort and provide system-defined mappings between “real” (physical) player characteristics and virtual identities. We present an avatar generation system called Exigent; given a photograph of a human face, Exigent creates an avatar. Exigent leverages two recent computer v...
متن کاملIJASCSE, Vol1 Issue 2, 2012
Towards next generation, Criminal activity in virtual worlds is becoming a major problem for law enforcement agencies. Virtual communities such as Second Life will be quickly becoming the next frontier of cybercrime. Even now a day’s Forensic investigators are becoming interested in being able to accurately and automatically track people in virtual communities. Mostly in the multimedia context,...
متن کاملA New Compatible Remeshing Approach for 3D Face Construction and Expression Clone
This paper presents a new compatible remeshing approach, by morphing with Radial Basis Function based on approximate geodesic distance (G-RBF) followed by a mesh optimization to generate compatible meshes efficiently while approximating the input target geometry accurately. To test the proposed approach, a prototype is implemented to clone expressions onto the personalized 3D face model. A PCA ...
متن کامل